Your Blender animation, split across as many GPUs as it takes to hit the time you choose.
Timings measured on RTX 5090 running Cycles — not vendor figures.
Read straight from your scene — no guessing.
Estimate from your two numbers. The exact price comes after we render three real frames from your scene — free, before you pay.
How it works
Nothing to install, nothing to configure. The only decision you make is how fast you want it back.
Drag it into the browser or paste a link, up to 5 GB. We read the frame range and settings out of the file, so you don't have to know them.
Forty seconds to catch missing textures, an unsupported version or unbaked simulations — before you pay, not after.
Real frames from across your range at your own settings, plus the exact price and delivery time. Still nothing to pay.
Frames appear on your job page as they finish. Take them one by one or as one archive. Everything deleted after seven days.
Prices
A farm has to keep bought hardware paid for, so it rations speed: the cheap tier queues for hours, the fast tier costs several times more per frame. That isn't greed, it's arithmetic — their capacity is fixed.
Ours isn't. Twenty machines instead of four adds under a dollar to what we pay, so you choose by deadline rather than by budget.
| Option | Time to finished frames | Cost |
|---|---|---|
| Your own computer | 22 hours | free, plus ~9 kWh |
| Free volunteer farm | hours, and you can't pick | free |
| Render farm, cheapest published rate | queued behind paid jobs | $33 |
| Render farm, dearest published rate | under an hour | $95 |
| Rushframe | 30 min – 2 h 20 m, your pick | $14–24 |
Farm figures are their own published rates converted to one unit of work — an OctaneBench-hour — so the comparison is like for like rather than marketing against marketing. Price follows the actual render work, so a light scene stays cheap however many frames it has; try the presets in the estimator above for other job sizes. Minimum job $2, and below about a minute of render time your own machine is quicker than sending it anywhere — we'll say so rather than take the $2.
Start a job
Packed .blend or a .zip with the scene and its assets, up to 5 GB. No account, no card, nothing to fill in. You'll see three rendered frames and a fixed price before anything is charged.
Our machines pull it at datacentre speed instead of waiting on your upload. If the link needs permission, we tell you within seconds.
Your files
So here is exactly what happens to it, in plain terms.
Scope
One renderer, done properly — that's the reason we're both fast and cheap.
Animations and single frames, 1080p through 4K. Blender 4.2 and newer, new releases supported within days. Scenes up to 5 GB.
It's already fast on your own machine — sending it to us would cost you time, not save it.
They need per-node licences that would push our prices up for everyone.
Bake the caches first, or they'll recalculate differently than they did on your machine.
Before your first job
Still unsure? The three sample frames are free and cost you nothing to try.
You see three real frames from your own scene, at your own settings, before paying anything. If they're wrong, nothing is lost — adjust and send again. If something breaks on our side after you've paid, you get a refund, not a credit.
Full refund, automatically, and you keep whatever frames finished. We'd rather lose the money than your Thursday.
No — we check for that before you pay and tell you exactly which files are missing and how to pack them. It's the single most common problem, and catching it early is half of what the check is for.
No. Your job lives at a private link. Bookmark it, or leave an email and we'll send it to you plus a note when the render is done.
Card, after you've seen the sample frames and the exact price. That price is the price — it never changes afterwards, even if the job turns out harder than we estimated.
Yes. Frames land on your job page as each batch completes, so you can start checking or compositing while the rest runs.
Its frames go back in the queue and another machine picks them up. Each frame is independent, so the most we ever lose is a few minutes of one machine's work — never your job.
We don't own any hardware. Farms keep bought machines paid for whether or not anyone's rendering; we rent by the second and give them back. We also only support Blender, so we pay no renderer licence fees.