Pick your deadline.

Your Blender animation, split across as many GPUs as it takes to hit the time you choose.

No queueyour job starts the moment you pay
No accountone private link, nothing to sign up for
No surprisesfixed price, shown before you pay a cent
Your 900-frame job, delivered in

Timings measured on RTX 5090 running Cycles — not vendor figures.

Estimate from your two numbers. The exact price comes after we render three real frames from your scene — free, before you pay.

How it works

Four steps, about an hour end to end.

Nothing to install, nothing to configure. The only decision you make is how fast you want it back.

STEP 01

You send the scene

Drag it into the browser or paste a link, up to 5 GB. We read the frame range and settings out of the file, so you don't have to know them.

STEP 02

We open it first

Forty seconds to catch missing textures, an unsupported version or unbaked simulations — before you pay, not after.

STEP 03

Three frames, free

Real frames from across your range at your own settings, plus the exact price and delivery time. Still nothing to pay.

STEP 04

You pay, we split it

Frames appear on your job page as they finish. Take them one by one or as one archive. Everything deleted after seven days.

Prices

A farm owns its machines. We rent them by the second.

A farm has to keep bought hardware paid for, so it rations speed: the cheap tier queues for hours, the fast tier costs several times more per frame. That isn't greed, it's arithmetic — their capacity is fixed.

Ours isn't. Twenty machines instead of four adds under a dollar to what we pay, so you choose by deadline rather than by budget.

The same 900-frame promo clip, five ways
OptionTime to finished framesCost
Your own computer22 hoursfree, plus ~9 kWh
Free volunteer farmhours, and you can't pickfree
Render farm, cheapest published ratequeued behind paid jobs$33
Render farm, dearest published rateunder an hour$95
Rushframe30 min – 2 h 20 m, your pick$14–24

Farm figures are their own published rates converted to one unit of work — an OctaneBench-hour — so the comparison is like for like rather than marketing against marketing. Price follows the actual render work, so a light scene stays cheap however many frames it has; try the presets in the estimator above for other job sizes. Minimum job $2, and below about a minute of render time your own machine is quicker than sending it anywhere — we'll say so rather than take the $2.

Start a job

Drop the scene in.

Packed .blend or a .zip with the scene and its assets, up to 5 GB. No account, no card, nothing to fill in. You'll see three rendered frames and a fixed price before anything is charged.

Drop your .blend here or click to choose · up to 5 GB
or paste a link — faster for big scenes

Your files

You're handing a stranger your commercial work.

So here is exactly what happens to it, in plain terms.

  • Encrypted in transit. Your scene goes straight to storage over HTTPS — it never sits on a public server.
  • One job, one machine. Each render runs in its own container, wiped when the machine is destroyed minutes later.
  • Deleted after seven days. Scene and frames both, automatically.
  • Scripts never run. We open your file with auto-execution disabled, always.
  • Your work stays yours. We don't publish, reuse or show your frames to anyone — not for marketing either.
  • No account, no profile. Your job lives behind one private link.
  • Happy to sign an NDA if your client requires it — ask before you upload.
  • Run by one person in Czechia, not a call centre.

Scope

Narrow on purpose.

One renderer, done properly — that's the reason we're both fast and cheap.

Blender Cycles on GPU

Animations and single frames, 1080p through 4K. Blender 4.2 and newer, new releases supported within days. Scenes up to 5 GB.

Not EEVEE

It's already fast on your own machine — sending it to us would cost you time, not save it.

Not V-Ray, Octane or Redshift

They need per-node licences that would push our prices up for everyone.

Not unbaked simulations

Bake the caches first, or they'll recalculate differently than they did on your machine.

Before your first job

Straight answers.

Still unsure? The three sample frames are free and cost you nothing to try.

What if the render comes out wrong?

You see three real frames from your own scene, at your own settings, before paying anything. If they're wrong, nothing is lost — adjust and send again. If something breaks on our side after you've paid, you get a refund, not a credit.

What if you miss the deadline you promised?

Full refund, automatically, and you keep whatever frames finished. We'd rather lose the money than your Thursday.

My scene has missing textures. Will it render grey?

No — we check for that before you pay and tell you exactly which files are missing and how to pack them. It's the single most common problem, and catching it early is half of what the check is for.

Do I need an account?

No. Your job lives at a private link. Bookmark it, or leave an email and we'll send it to you plus a note when the render is done.

How do I pay?

Card, after you've seen the sample frames and the exact price. That price is the price — it never changes afterwards, even if the job turns out harder than we estimated.

Can I download frames before the job finishes?

Yes. Frames land on your job page as each batch completes, so you can start checking or compositing while the rest runs.

What if one of your machines dies mid-render?

Its frames go back in the queue and another machine picks them up. Each frame is independent, so the most we ever lose is a few minutes of one machine's work — never your job.

Why are you cheaper than the farms?

We don't own any hardware. Farms keep bought machines paid for whether or not anyone's rendering; we rent by the second and give them back. We also only support Blender, so we pay no renderer licence fees.